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Zeuth Proxy
Caldari Nomadic Asylum
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Posted - 2010.12.02 19:27:00 -
[1]
Just curious on what S&I opinions are on this.
It seems that having 11(10 realistically) available jobs per pilot seems abit low. With the diversity of things that can be built/researched having a 11 slot max is very limiting. In the end having that low max only causes people to buy/train copy alts or building alts to attain this.
Would increasing the cap to say 20-30 be all that bad? What are your thoughts?
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Zeuth Proxy
Caldari Nomadic Asylum
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Posted - 2010.12.02 20:04:00 -
[2]
Originally by: Dasola Well you have 3 slots for characters in your account, so 33 slots not enought for you? Or 30 to be realistic? Dosent take that long to train them.
Thats not the reason for it. Personally I run 4 pilots which give 40 slots. The reason for the discussion is it seems redundant to have such a low cap in which results in the use of alts. Its more the annoyance of having to switch chars/accounts all the time to set up jobs. |

Zeuth Proxy
Caldari Nomadic Asylum
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Posted - 2010.12.02 20:19:00 -
[3]
Originally by: Jay Wareth
Go re-read the first sentence in Dorian's post.
Go re-read the first sentence in Dasola's post.
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Zeuth Proxy
Caldari Nomadic Asylum
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Posted - 2010.12.03 12:10:00 -
[4]
Edited by: Zeuth Proxy on 03/12/2010 12:11:06
Originally by: Breaker77
Originally by: Zeuth Proxy Personally I run 4 pilots which give 40 slots.
Wow, small timer I see. When you get 4 accounts all doing it, then come back and complain.
Yeah well I was kind of hoping it wouldn't reach that point but its starting to lean towards that. Also just to clarify the intent of this thread was not to complain but more a discussion.
Originally by: Greg Huff Edited by: Greg Huff on 02/12/2010 20:28:48 Anybody know what the average wait time for an NPC Station Research Slot is right now? (I have no idea) Doubling the number of slots each toon can use would increase the wait time by at least 150% (my conservative guess). Of course, if you're researching in a POS this means nothing to you... but it would cause similar job load increases on corp slots.
Even super-humans have their limitations. I would stick with the current limits - 10/11 manufacturing AND 10/11 research.
Edit: Just because you double/triple the number of slots each character can use, doesn't mean people will reduce the number of characters they play.
Research jobs have a cap of 30d or 1ME/PE/1run. So the queues that are in NPC stations are more about timing then about the amount of slots you can use. Even if the allowed research jobs was 5 those queues would still be almost always maxed out.
About your last statement it is true that even if the cap was increased many will still use there alts. However depending on the increase alot will have no need to. It also leans to the old saying that in order to play EVE somewhat competitively you have to have alts.
Lastly if any of this didnt make sense, my bad. Posted right after work and tired. :(
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